Coord(double _x=0, double _y=0) | Coord | [inline] |
Coord(const Coord &pos) | Coord | [inline] |
Coord(const Coord *pos) | Coord | [inline] |
distance(const Coord &a) const | Coord | [inline] |
info() const (defined in Coord) | Coord | [inline] |
operator *(const Coord &a, double f) | Coord | [friend] |
operator!=(const Coord &a, const Coord &b) | Coord | [friend] |
operator+(const Coord &a, const Coord &b) | Coord | [friend] |
operator+=(const Coord &a) | Coord | [inline] |
operator-(const Coord &a, const Coord &b) | Coord | [friend] |
operator-=(const Coord &a) | Coord | [inline] |
operator/(const Coord &a, double f) | Coord | [friend] |
operator=(const Coord &a) | Coord | [inline] |
operator==(const Coord &a, const Coord &b) | Coord | [friend] |
sqrdist(const Coord &a) const | Coord | [inline] |
sqrTorusDist(const Coord &b, const Coord &playGround) const | Coord | [inline] |
x | Coord | |
y (defined in Coord) | Coord |